// magic-beast.c

#include "/clone/npc/magic-beast.h"

void setup()
{
        set_name("BEAST_NAME", ({"BEAST_ID"}));        
        set("gender", "BEAST_GENDER");                
        set("unit", "BEAST_UNIT");
        set("long", "LONG_DESCRIPTION");
        set("owner", "OWNER_ID");
        set("owner_name", "OWNER_NAME");
        set_temp("owner", "OWNER_ID");
        set_temp("owner_name", "OWNER_NAME");
        last_age_set = 0;
        ::setup();
}

